October 18, 2007

phaSing2



by Duncan Holby

For Duncan Holby the reason for “Glyf: construct” is to look into the visual dynamics of code: scale, sequence, repetition, displacement, math based colour sets, linear and angular motion, the variable of user input.

about the art
phaSing2 builds a grid of points and then creates a second bunch of points, these orbit around each point on the grid at varying rates dependent upon the order of their placement. The radius of each orbit is changed depending on the horizontal position of the mouse. Lines or circles of colours are created between the orbiting points based on the changing distances between them.

Seelenlose Automaten







by Patric Schmidt and Benedikt Groß

Benedikt Groß is a student at the HFG Schwäbisch Gmünd design school in southern Germany. He has completed an interactive installation presenting the principles of generative systems.

Patric Schmidt and Benedikt Groß built this generative music visualization in a different way to others. This one MIDI control messages are sent at the same time to the sound and image generators. Each building to a specific image or audio effect, these messages are a vocabulary of rules giving structure to the composition, Instead of reading the music for cues for visual change.

Created in VVVV the program uses basic shapes, polygons, lines and circles that grow and move to the changes in the music. Floating in a gray environment and lacking any depth cuse, the image can look flat and a little ordinary but jumps to life regularly as it twist and turns.

SPORE




By Richard "dr." Baily


Richard Baily owned and ran a fine art studio located in Hollywood, California.
His main interest was is digital fx animation, but also dabbled in composing music, painting, and writing.

About the art
SPORE started out being just an ultra-high speed particle renderer but has now become a much bigger project with the ultimate goal of creating a living system that breed and evolve designs and animations that could never be imagined.

Although this flowing animation gives off a peaceful
aura

MLCP 1c







by Erik Natzke




This work created by Erik Natzke starts simply enough but soon turns into a mess of tentacles like arms squirming and swimming around the front of your screen. Adding to the chaotic mess is the flickering of tips of the tentacles, changing colours almost having a hypnotic effect with your eye naturally wanting to follow. With the plain colours of whites, blacks, browns and oranges decorating the ever growing tentacles it all merges as a single image but you’re always able to see the path the lines took.

Sketchpad1



By James Tindall



Bio
The last seven years James Tindall has art directed, designed and built complex, digital solutions (websites, kiosk software and playful interfaces) for companies and organizations ranging from Sony to The London Science Museum.

Tindall's personal work focuses on the creation of responsive, dynamic, audio-visual artworks that had been displayed in US, Australia, Hong kong, and across Europe.

About the art
Sketchpad1 was created for the Generative-X show run by Danniel Brown at the ICA. Sketchpad1 is the first step in a much larger project that he is working on collaboration with the Digital Research Unit in Huddersfield.

Broken City

By James Alliban

Bio

James Alliban has a honors degree in Software Systems for the Arts and Media and recently completed an MA in Hyperfictions (also at UH) for which he received a distinction at University of Hertfordshire.

James Alliban creates web based interactive artifacts and screen based installations with narrative forms.

About the Art

Broken City is a culmination of generative art, photomontage and hyperfiction. In this piece, James is exploring the fragmentation technology is having on the carvers of society.

The user is given the ability to paint a scatted city portrait with a ever changing brush. Which will give the viewer a snap shot into a number of separate locations but now thrown together to form a single vision.